For the first time in modern Chicago history, video gambling terminals are legally on the path to operating inside city limits. After years of debate, a sharply divided City Council made the call as part of the 2026 budget fight, and the implementation battle has continued well into spring 2026. If you run a restaurant, live near one of the 3,300 eligible venues, or just want to understand how the city plans to fill its budget hole, the details matter. This article walks through what the City Council actually voted on, who supported and opposed it, why it became the most contested revenue measure of the budget cycle, and what comes next as state and city officials work through licensing.
How the Chicago City Council Video Gaming Vote Came Together
Video gambling has been legal in much of Illinois since 2009, but Chicago held out for over fifteen years. The city’s leadership consistently argued that legalizing video gaming terminals (VGTs) in neighborhood bars and restaurants would compete with the planned Bally’s casino in River West and worsen problem gambling.
That changed during the 2026 budget negotiations. Facing a roughly $1.15 billion shortfall, a breakaway group of aldermen, led publicly by Ald. Anthony Beale (9th) assembled an alternative revenue plan that rejected Mayor Brandon Johnson’s proposed corporate head tax. In its place, the alternative budget legalized video gaming, raised the plastic bag tax, restructured off-premise liquor taxes, and opened new advertising opportunities on city property.
The December 2025 Budget Vote
The City Council approved the alternative revenue ordinance on December 19, 2025, by a 29-19 vote, closing a nearly $1.2 billion gap in part by legalizing video gambling terminals in qualifying Chicago businesses. The full $16.6 billion 2026 budget passed shortly after, over Mayor Johnson’s strenuous objections.
This was the decisive moment. While later procedural votes have shaped how video gaming gets implemented, the legalization itself happened here.
Who’s Eligible – and Who Isn’t
The ordinance allows up to six video gaming terminals per location at approximately 3,300 to 3,500 establishments licensed as “public places of amusement”, restaurants, hotels, theaters, bowling alleys, and similar venues that hold liquor licenses but where alcohol isn’t the primary source of revenue. Notably, traditional bars and taverns are not included in the current framework, a compromise designed to address concerns about gambling concentration in alcohol-focused venues.
The Money Question: Competing Revenue Estimates
The financial case for video gaming is where the political fight gets sharpest, because the two sides are using very different numbers.
What Supporters Project
The 2026 budget assumes Chicago will generate $6.8 million in new revenue from licensing fees and tax receipts in the first year. That figure rests on the assumption that roughly 80% of the 3,300 eligible establishments will apply, with the Illinois Gaming Board taking six to eight months to process licenses. Ald. Beale has publicly suggested the long-term annual upside could reach $60 million to $100 million, though he hasn’t detailed how those figures were calculated.
What City Finance Officials Warn
Chicago’s own finance team and an outside consulting study have produced markedly less optimistic projections. According to the city’s analysis, legalizing video poker and slots will actually cost Chicago $3 million in 2026 and could eliminate roughly 400 jobs at the Bally’s casino. Bally’s officials have warned the figure could climb dramatically once the permanent casino opens, projecting potential annual losses of $70 million in tax revenue and 750 to 1,050 jobs at the River West facility.
CFO Jill Jaworski summarized the uncertainty bluntly at a July 2025 meeting, suggesting the city might “make $10 million one year and lose $5 million another.”
The gap between estimates reflects genuine disagreement about three things: how many businesses will actually apply, how quickly the state will process licenses, and how much VGT revenue will simply cannibalize what would otherwise have gone to Bally’s, where Chicago’s tax share is far higher.
The Bally’s Contract Problem
Bally’s pays Chicago $4 million annually under its host community agreement. Bally’s vice president of government relations, Elizabeth Suever, told the License Committee in April 2026 that legalizing VGTs would force renegotiation of that agreement, putting those payments at risk. The Chicagoland Chamber of Commerce has called the move a “clear violation” of the casino contract, a legal exposure the city has so far chosen to absorb.
The Implementation Fights of 2026
Passing the budget was only the first step. Three follow-on battles have shaped how, and how fast, video gaming actually arrives.
March 2026: Ward-Level Bans Defeated
Six aldermen aligned with Mayor Johnson, representing the 26th, 27th, 28th, 33rd, 35th, and 49th wards, proposed banning VGTs in their individual wards. On March 12, 2026, the License Committee defeated those ordinances by votes of 16-2 and 14-3.
The vote was notable for breaking with aldermanic prerogative, the unwritten Council tradition of deferring to the local alderman on ward-specific matters. Ald. Jason Ervin (28th) called it “a new low” and “highly unusual” in his fifteen years on the Council. Supporters argued that allowing wards to opt out would punch a hole in the budget’s revenue assumptions.
April 2026: Conditional Approval and a Procedural Delay
By mid-April, only 222 of the 3,300 eligible Chicago businesses had filed state applications, far short of the 80% the budget assumed. To accelerate things, the License Committee voted on April 13, 2026, to authorize the Department of Business Affairs and Consumer Protection (BACP) to issue conditional city permits while applicants wait for state licensing.
That measure was set for a final Council vote on April 15 but was “deferred and published”, a parliamentary tactic that opponents used to delay the vote. As of late April 2026, the conditional approval framework remains pending.
The Notification Dispute
There’s also an unusual procedural backstory. After the budget passed, Mayor Johnson’s administration did not notify the Illinois Gaming Board for several months that Chicago had legalized VGTs, a move critics called an intentional stall. Ald. Beale ultimately sent the notification himself, which triggered the initial wave of roughly 200 state applications.
What This Means for Business Owners
If you operate an eligible Chicago establishment, the practical timeline still depends on the Illinois Gaming Board’s processing speed. The city’s $500 application fee is the local component, but state licensing is the binding constraint. Owners considering VGTs should factor in the contract requirements with terminal operators, the revenue split with the state (Illinois currently takes 30% of net terminal income, while Chicago’s share is roughly 5.15%), and the operational and responsible-gaming compliance obligations that come with hosting machines.
What to Watch Next
Several flashpoints remain unresolved as of late April 2026:
The conditional approval ordinance. Whether the deferred measure passes will determine how quickly Chicago can collect application fees and how long businesses wait before plugging in machines.
State processing speed. With only a few hundred applications filed against a budget assumption of roughly 2,640 approvals, the $6.8 million revenue projection is already under pressure.
The Bally’s renegotiation. A formal challenge to the host community agreement, or a renegotiated payment structure, would directly affect city revenue regardless of how VGT licensing proceeds.
Mayoral options. Mayor Johnson has continued to oppose video gaming publicly. While the budget itself is law, his administration controls implementation timing on multiple fronts, from BACP staffing to enforcement against unlicensed machines.
Tax structure advocacy. Beale has signaled he wants Chicago to push the Illinois General Assembly for a larger municipal share of VGT revenue, arguing the current 5.15% is too low to make the policy worthwhile at scale.
For residents, the most visible change will likely come gradually through 2026 and into 2027, as licensed terminals begin appearing in qualifying restaurants, hotels, and entertainment venues across the city. Whether the revenue lives up to its projections or its critics’ warnings will take a full fiscal year to evaluate honestly.
Frequently Asked Questions
When did the Chicago City Council vote to legalize video gaming?
The decisive vote came on December 19, 2025, when the Council approved the alternative revenue ordinance 29-19 as part of the 2026 budget. The legalization took effect with the broader $16.6 billion budget over Mayor Brandon Johnson’s objections.
Where will video gaming terminals be allowed in Chicago?
At approximately 3,300 to 3,500 establishments licensed as “public places of amusement”, restaurants, hotels, theaters, bowling alleys, and similar venues with liquor licenses, where alcohol isn’t the primary revenue source. Each location can host up to six terminals. Standalone bars and taverns are not currently included.
How much money will video gaming generate for Chicago?
The 2026 budget projects $6.8 million in first-year revenue. The city’s own finance team and an outside consultant have warned that the actual figure could be a $3 million net loss in 2026 due to lost casino payments and revenue cannibalization. Long-term projections from supporters reach $60 million to $100 million annually, though those figures are disputed.
Why does Mayor Brandon Johnson oppose video gaming?
The mayor cites three concerns: lower municipal tax share compared to casino revenue, potential damage to the Bally’s casino in River West and its $4 million annual payment to the city, and social costs, including gambling addiction and associated crime.
Can my alderman ban video gaming in my ward?
No. The City Council License Committee defeated ward-level ban ordinances on March 12, 2026, by 16-2 and 14-3 votes. Six wards had attempted to opt out and were rejected.
When can businesses actually start operating video gaming terminals?
That depends on the Illinois Gaming Board licensing speed and whether Chicago’s pending conditional approval ordinance passes. As of mid-April 2026, only 222 of the 3,300 eligible businesses had filed state applications, suggesting a slower rollout than the budget assumed.
Who sponsored the legalization of video gaming?
Ald. Anthony Beale (9th Ward) was the lead sponsor and most public advocate. The alternative budget that included video gaming was backed by a 29-member Council coalition that opposed Mayor Johnson’s proposed corporate head tax.
How does Chicago’s video gaming tax structure compare to other Illinois cities?
Illinois takes 30% of net terminal income statewide, while Chicago’s local share is approximately 5.15%. Beale has publicly argued that this split is unfavorable and wants the city to lobby Springfield for a larger municipal cut.
Final Words
The Chicago City Council video gaming vote isn’t a single moment; it’s a chain of decisions that began with the December 2025 budget and is still unfolding through committee fights, parliamentary delays, and contract disputes with Bally’s. The headline is straightforward: after more than fifteen years of holding out, Chicago has joined the rest of Illinois in legalizing video gaming terminals, and roughly 3,300 venues are eligible to host them.
The harder truth is that the financial case is genuinely uncertain. Supporters and the city’s own finance team are working from incompatible assumptions about application rates, state processing speed, and casino revenue cannibalization. Both sides could turn out to be partly right. Anyone making a decision based on this policy, whether you’re a business owner weighing an application, a resident concerned about a venue near you, or a taxpayer tracking the budget, should pay attention to two metrics over the next year: how many businesses actually receive state licenses, and what happens to the Bally’s host community agreement. Those two numbers will tell the real story long before the political rhetoric settles.

